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075 - Clash of Arms.dsk
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WAR.HELP2.S
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; ***************
; ** **
; * Clash of Arms *
; * *
; * Help Seg *
; ** **
; ***************
public FromHlp1
Start
on nocar goto link.term
setint(" ")
input \"Help: ";ka$
if ka$="A" setint(""):link "a:war.help1","FromHlp2"
FromHlp1
setint(" ")
on nocar goto link.term
if ka$="Q" setint(""):link "a:war.start","MainCommand"
if ka$="?" print #0,'
____________________________________
| |
| Clash of Arms Help |
|____________________________________|
A: All Topics (Complete Help - Long)
1: General Description
2: Joining a Game
3: Main Menu Commands
4: Moving Around on the Map
5: Cities/New Armies
6: Merging/Splitting Armies/Boats
7: Attacking
8: Diplomacy
9: Winning/Losing
S: Short Quick Docs
I: Info about the Authors
Q: Quit'
if ka$="I" gosub about
if (val(ka$)>0) and (val(ka$)<5) link "a:war.help1","FromHlp2"
if ka$="S" link "a:war.help1","FromHlp2"
if (ka$="5") or (ka$="A") gosub Cities
if (ka$="6") or (ka$="A") gosub Merging
if (ka$="7") or (ka$="A") gosub Attacking
if (ka$="8") or (ka$="A") gosub Diplomacy
if (ka$="9") or (ka$="A") gosub Winning
goto Start
about
print
setint(" ")
if pt=1 copy dr$+"about.authors":else copy dr$+"about.authors2"
setint("")
return
Cities
print #0,'
Cities and Armies
-------------------
Cities and armies are indications of your power. Each player begins
the game with a mere four armies and no cities; as the game progresses, your
strength will build as you conquer new cities.
Getting Cities: To conquer a city (*), simply enter it with your army.
After you have touched the city, it will become a capital letter,
signifying that it belongs to you. You do not need to sit in your
city for the rest of the turn or anything, the city will remain yours
until someone else takes it over.
Getting New Armies: Every three days, you will receive armies equal to the
number of cities you own. For example, if you own three cities, you
will be given three new armies. If you miss the turn when you should
get new armies, don`t worry; you will still receive the new armies,
but equal to the CURRENT number of cities you own. For example, if you
had three cities after three days, then lost one, and then you played,
you would only get two new armies instead of three.
The new armies are placed in an "Army Buffer." At the beginning of
your turn, you have the option to place all or none of your new armies.
Restraints on placing new armies:
1) New Armies MUST be placed in one of your cities.
2) There may never be more than 9 armies per square.
Commands for placing armies: If you have armies to place, the game will ask
you if you wish to place new armies. Choosing "Yes" brings you to the
New Army segment.
The map will pop up, and the cursor will be selected on one of your
cities.
At the bottom, will be a line similar to the following:
"Armies: 2 Army # 1(5) < > : Change City (1-9) Place Army (ESC) aborts"
This tells you the following:
There are 2 armies already in the current location.
You are placing new army #1 out of 5 total new armies.
> or . - Will select a new city towards the bottom (if it exists)
< or , - Will select a new city towards the top
1 to 9 - Place army. Pressing 1 will place 1 army in the city,
and 9 will place 9 armies. You are restriced to 9 armies
total in one city.
ESC - Abort the New Army procedure and continue on to the Move
Army phase of the game.':return
Merging
print #0,'
Splitting Armies / Creating Boats
-----------------------------------
What if you have a stack of nine armies in one square, and you wish
to split them up into several different units? Clash of Arms provides a
Split Army phase to allow you to do this.
Before moving your armies, at the bottom of the screen will be the
prompt "Split Armies [Y]/N ? ". Simply press return if you do not wish to
split any armies at this time.
If you type "Y", then the cursor will appear on the map. Move the
cursor to the army which you want to split up using the same movement keys
as if you were searching the map.
QWE 789
These keys are: A D 4 6 to move one square, and
ZXC 123
I
J K to move several squares at a time.
M
Using these keys, move the cursor on top of the army you wish to split
and press <CR>. As long as there are at least 2 armies in this location, then
the status line on the bottom will prompt you to select the destination to
split to.
This location must be:
1) Adjacent to the source army that is being split.
2) Must be land or a boat.
3) You may not split into unoccupied cities, enemy armies, or
impassable terrain.
Select your destination (once again, it must be adjacent to the army
you are splitting), and press <CR> when you are ready. You will be asked how
many armies you would like to split. Simply type in the number, and Clash of
Arms will perform the split for you.
Typing ESC will exit the Split routine and let you continue to the
move army phase of the game.
Note: The new army that is split off may not split again. That is,
if you split an army of 9 into another army of 8, you are not allowed
to split the army of 8 until your next turn.
Additionally, the new army that is formed will not be allowed to move
in the movement phase of the game. You will have to wait until the
next turn to move this new army.
Creating Boats: Creating boats is a special feature of the Split Army routine.
At times, it may be necessary for you to create a boat. This is
possible, but it will cost you armies.
To make a boat, you MUST have 9 armies in a square that is adjacent to
water. Select your source as these nine armies, and your destination as the
adjacent water. If you have enough armies, Clash of Arms will ask if you wish
to create a boat. Typing in "Y" will create a boat in the square of water
chosen as your destination.
Creating a boat, however, costs you 8 armies. Since you are required
to have 9 armies to initiate the creation of a boat, you will be left with
one army in your original source location.
Merging/Splitting Armies
--------------------------
Often, you will wish to consolidate several armies into one powerful
army. The Merge Phase allows you to do this. After you have moved your
armies, Clash of Arms will prompt you if you wish to Merge armies together.
If you answer No, you will return to the main menu.
Answering "Yes" will put the cursor on the map and prompt you to
select a source. Use the movement keys to select a source to Merge your
armies from, and press <CR>. Then, select your destination army to Merge to.
The two armies you wish to merge must be adjacent. Finally, you will be
prompted to type in the number of armies you wish to merge. You may not have
more than 9 armies in one square.
The commands and the format for selecting your source and destination
are exactly the same as in the SPLIT phase of the game.
You may not repeatedly merge armies together; once an army has been
merged to, it cannot be merged again.
Press ESC to exit the Merge Phase and return to the main menu.':return
Attacking
print #0,'
Attacking Opponents
---------------------
Combat occurs during the movement phase of the game. To attack another
player, simply move your army on top of your opponents.
When this happens, the status line at the bottom of the screen will
tell you how the battle is progressing. Each army in your attacking group
may attack once. For example, if you have 6 armies in your attacking group
and your opponent has 4, then each army may attack once for a total of six
attempts to destroy the 4 armies. You may break off your attack at any time
by pressing ESC. Press CR to continue the attack. Should you win, your
opponent will be wiped off the map and you will occupy his old spot.
Possible outcomes of individual battles:
(20%) 1) Your army killed.
(30%) 2) Attack Repelled (Nobody killed).
(20%) 3) His army killed (I hope there are no feminists out there).
(30%) 4) Both armies killed.
* - percentages are given in the case that both opponents are evenly
matched (attacker and defender have the same # of armies).
Modifications to percentages:
For every additional army that you have over your opponent,
your chances of winning go up by approximately 3%. For example,
if you have 9 armies attacking and your opponent has 5 defending,
your chances of winning are increased by 4 * 3 = 12%.
For every additional army your opponent has over you, your chances of
winning decrease by approximately 3%.
When attacking armies in a city, the defending city has a 10% better
chance of defending himself.
Dead Armies: When other players attack and kill your armies during their turn,
the number of armies killed is saved. Clash of Arms will inform you
who killed your armies, and how many they have killed since the last
time you played.':return
Diplomacy
print #0,'
Diplomacy
-----------
Notice that there are three players per hemisphere. What if two
players were to form a treaty and agree to fight the third player? The
result would be disaster for the third player.
Forming treaties, alliances, and holding negotiations can be an
important factor in the game. In order to facilitate this, Clash of Arms
provides a Diplomacy Section to allow you to communicate with other players
of the game.
To access the Diplomacy Section, type in "D" from the main menu.
The commands are as follows:
R) Read Messages. Choose this option to read any messages you
may have. Upon entering the game, you will be notified if there
are any messages waiting for you, and will automatically bring
you to this section.
S) Send Messages. Choose this option to send a diplomatic message
to other commanders. You have the option of specifying the players
Name, User Number, or Player Letter. Player letter is the most
convenient - for example, if you wish to negotiate with player A,
you can simply type in "A" as the receiver of your message.
N) New Diplomacy Notice. This is a simple one-line message you put
outside your embassy. Anyone who sends you a message will see
your notice. It could be a warning, a reminder, or anything you
want to say in one line.
D) Show Diplomacy Notice. This simply shows other users` diplomacy
Notices.
I) Ignore messages. If you wish to sever all relations with another
player, you may choose this option. When prompted, type in the
name of the commander you wish to ignore, and he will be unable to
send any messages to you. This is useful if you are getting a lot
of "hate mail" or if you are simply angry at another player.
For additional help, type in ? while in the Diplomacy Section.
Finally, remember that Diplomacy can be a powerful tool in vanquishing
your enemies ; but in the end, there can only be one Ruler of the World.':return
Winning
print #0,'
Winning/Losing
----------------
Every game will have a winner...and five losers. When a player has
lost his last army and city, he will be removed from the game, until there is
only one player left. That player will be declared the conquerer of the world
and his name will be added to the hall of fame.
When you win or lose, the event will be displayed to everyone at the
beginning of the game, and you will be able to join another game immediatly.':return
link.term
link "a:war.start","termgame"